SIGGRAPH 2021: Talks
General Submissions Chair:
Jury Member(s):
- Elizabeth Baumel
- Cati Boulanger
- Monica Cappiello
- Larry Cutler
- Ivan Guerrero
- Santosh Gunaseelan
- Derek Ham
- Rob Pieké
- Stewart Pomeroy
- Alan Precourt
- Marshall Robin
- Maryann Simmons
- Nora Willett
- Bruce Wooden
Overview:
Explore emerging topics and adjacent content areas where ACM SIGGRAPH’s expertise in graphics, robotics, visualization, interaction, and simulation is uniquely suited to create solutions and further progress.
Talks:
Sort By
Title
Presenter
A fast sparse QR factorization for solving linear least squares problems in graphics
Presenter(s):
[Gnanasekaran]
[Darve]
Entry No.: [13]
[SIGGRAPH 2021]
A Pipeline Retrospective on USD & Conduit
Presenter(s):
[Hallac]
[Hoff]
[Rydalch]
[Staeubli]
[Bland]
[Monschein]
[McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
Adding Style, Folds, and Energy to the Costumes of Soul
Presenter(s):
[Kutt]
[Fong]
[Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
Area Light Sources in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Francesco]
[Nowakowski]
[Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
Beeing - A nature inspired immersive VR journey designed to enhance public transportation
Presenter(s):
[Bucella]
[Helzle]
[Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
Colour-Managed LED Walls for Virtual Production
Presenter(s):
[James]
[Achard]
[Bird]
[Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
Cooking Southeast Asia-inspired Soup in Animated film
Presenter(s):
[Wang]
[Mayeda]
[Rice]
[Wickes]
[Huang]
Entry No.: [25]
[SIGGRAPH 2021]
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon
Presenter(s):
[Kaur]
[Eulen]
[Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
DreamWorks Art-Driven Shot Sculpting Toolset
Presenter(s):
[Somasundaram]
[Gebru]
[Sokoloski]
[Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
Fast Facial Animation from Video
Presenter(s):
[Navarro]
[Kneubuehler]
[Verhulsdonck]
[Bois]
[Welch]
[Verma]
[Sachs]
[Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Presenter(s):
[Safvati]
[Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
Fluid Fabrics in Trolls World Tour
Presenter(s):
[Avoujageli]
[Gray]
Entry No.: [15]
[SIGGRAPH 2021]
Freezing Fire – Automated Light-Passes for Stop-Motion VFX
Presenter(s):
[Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
Hair Grooming with Imageworks’ Fyber
Presenter(s):
[Hasenbring]
[Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
Imagining the Great Before
Presenter(s):
[Chang]
[Roe]
[Tai]
[Torre]
[Munier]
[Cho]
Entry No.: [35]
[SIGGRAPH 2021]
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Presenter(s):
[Dong]
[He]
[Cai]
[Yamaguchi]
[Kondo]
[Nakagawa]
[Ikuno]
[Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
Joji - 777 : Animated Multi-Character Paintings with a Single Performer
Presenter(s):
[Moosajee]
[Man]
[Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution
Presenter(s):
[Belcour]
[Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon"
Presenter(s):
[Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
Modeling Asteroid (101955) Bennu as a Real-time Terrain
Presenter(s):
[Englert]
Entry No.: [02]
[SIGGRAPH 2021]
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation
Presenter(s):
[Museth]
Entry No.: [27]
[SIGGRAPH 2021]
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics
Presenter(s):
[Banterle]
[Artusi]
[Moreo]
[Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
Passing Multi-Channel Material Textures to a 3-Channel Loss
Presenter(s):
[Chambon]
[Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Presenter(s):
[Liu]
[Zhang]
[Zhang]
[Wei]
Entry No.: [08]
[SIGGRAPH 2021]
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method
Presenter(s):
[Hou]
[Cai]
[Dong]
Entry No.: [52]
[SIGGRAPH 2021]
Pixar’s OUT: Experimental Look Development in the SparkShorts program
Presenter(s):
[Cameron]
[Thompson]
[Yokoo]
[Pienaar]
[Silas]
Entry No.: [30]
[SIGGRAPH 2021]
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”
Presenter(s):
[Ros]
[Chow]
[Geckler]
[Joseph]
[Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations
Presenter(s):
[Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
Procedural Block-Based USD Workflows in Conduit
Presenter(s):
[Rydalch]
[Endo]
[Wu]
Entry No.: [37]
[SIGGRAPH 2021]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs
Presenter(s):
[Sin]
[Havaldar]
[Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Presenter(s):
[Anderson]
[Haniszewski]
[Hill]
[Lima]
[Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
Shadows Optimizations in Cyberpunk 2077
Presenter(s):
[Dybisz]
[Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
Simplified facial capture with head mounted cameras
Presenter(s):
[Serra]
[Moser]
[Mclean]
[Roble]
Entry No.: [11]
[SIGGRAPH 2021]
Simulating Cloth Using Bilinear Elements
Presenter(s):
[Schweickart]
[Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Presenter(s):
[Lee]
[Lee]
[Bibliowicz]
[Goldstein]
[Mogk]
[Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
Spatially Adaptive Volume Tools in Bifrost
Presenter(s):
[Bojsen-Hansen]
[Nielsen]
[Stamatelos]
[Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
Stylizing Metals and More with the Glint Filter
Presenter(s):
[Offertaler]
[Camacho-Torres]
[Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
Stylizing Volumes with Neural Networks
Presenter(s):
[Navarro]
[Rice]
Entry No.: [26]
[SIGGRAPH 2021]
Swish: Neural Network Cloth Simulation on Madden NFL 21
Presenter(s):
[Lewin]
[Power]
[Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
The Atmosphere of Raya and the Last Dragon
Presenter(s):
[Bryant]
[DeYoung]
[Huang]
[Longson]
[Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx
Presenter(s):
[Heuvel]
[Cunliffe]
[Parker]
Entry No.: [63]
[SIGGRAPH 2021]
The Tech and Art of Cyberspaces in Cyberpunk 2077
Presenter(s):
[Świerad]
[Ankermann]
[Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
Time and Memory Efficient Displacement Map Extraction
Presenter(s):
[Melapudi]
[Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings
Presenter(s):
[Vavilala]
[Meyer]
Entry No.: [05]
[SIGGRAPH 2021]
Transparency Rendering in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Ślega]
[Nowakowski]
[Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Presenter(s):
[Huang]
[Kutz]
[Li]
[Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
Unbiased VNDF Sampling for Backfacing Shading Normals
Presenter(s):
[Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
Underwater Procedural Vegetation on Pixar’s Luca
Presenter(s):
[Fecho]
[Mitchell]
[Williams]
Entry No.: [45]
[SIGGRAPH 2021]
UsdShade in the Pixar Pipeline
Presenter(s):
[Hecht]
[McCoy]
[Lavietes]
[Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
Wig: The Hair Story From Shrek 2 to The Croods: A New Age
Presenter(s):
[Boylan]
[Davalath]
[O’Neill]
[Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
Wrapped Clothing on Disney’s Raya and the Last Dragon
Presenter(s):
[Kaur]
[Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Presenter(s):
[Anderson]
[Haniszewski]
[Hill]
[Lima]
[Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
Fluid Fabrics in Trolls World Tour
Presenter(s):
[Avoujageli]
[Gray]
Entry No.: [15]
[SIGGRAPH 2021]
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics
Presenter(s):
[Banterle]
[Artusi]
[Moreo]
[Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution
Presenter(s):
[Belcour]
[Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
Spatially Adaptive Volume Tools in Bifrost
Presenter(s):
[Bojsen-Hansen]
[Nielsen]
[Stamatelos]
[Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
Wig: The Hair Story From Shrek 2 to The Croods: A New Age
Presenter(s):
[Boylan]
[Davalath]
[O’Neill]
[Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
The Atmosphere of Raya and the Last Dragon
Presenter(s):
[Bryant]
[DeYoung]
[Huang]
[Longson]
[Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
Beeing - A nature inspired immersive VR journey designed to enhance public transportation
Presenter(s):
[Bucella]
[Helzle]
[Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
Pixar’s OUT: Experimental Look Development in the SparkShorts program
Presenter(s):
[Cameron]
[Thompson]
[Yokoo]
[Pienaar]
[Silas]
Entry No.: [30]
[SIGGRAPH 2021]
Passing Multi-Channel Material Textures to a 3-Channel Loss
Presenter(s):
[Chambon]
[Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
Imagining the Great Before
Presenter(s):
[Chang]
[Roe]
[Tai]
[Torre]
[Munier]
[Cho]
Entry No.: [35]
[SIGGRAPH 2021]
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Presenter(s):
[Dong]
[He]
[Cai]
[Yamaguchi]
[Kondo]
[Nakagawa]
[Ikuno]
[Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
Shadows Optimizations in Cyberpunk 2077
Presenter(s):
[Dybisz]
[Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
Modeling Asteroid (101955) Bennu as a Real-time Terrain
Presenter(s):
[Englert]
Entry No.: [02]
[SIGGRAPH 2021]
Underwater Procedural Vegetation on Pixar’s Luca
Presenter(s):
[Fecho]
[Mitchell]
[Williams]
Entry No.: [45]
[SIGGRAPH 2021]
A fast sparse QR factorization for solving linear least squares problems in graphics
Presenter(s):
[Gnanasekaran]
[Darve]
Entry No.: [13]
[SIGGRAPH 2021]
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations
Presenter(s):
[Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
A Pipeline Retrospective on USD & Conduit
Presenter(s):
[Hallac]
[Hoff]
[Rydalch]
[Staeubli]
[Bland]
[Monschein]
[McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
Hair Grooming with Imageworks’ Fyber
Presenter(s):
[Hasenbring]
[Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
UsdShade in the Pixar Pipeline
Presenter(s):
[Hecht]
[McCoy]
[Lavietes]
[Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx
Presenter(s):
[Heuvel]
[Cunliffe]
[Parker]
Entry No.: [63]
[SIGGRAPH 2021]
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method
Presenter(s):
[Hou]
[Cai]
[Dong]
Entry No.: [52]
[SIGGRAPH 2021]
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Presenter(s):
[Huang]
[Kutz]
[Li]
[Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
Colour-Managed LED Walls for Virtual Production
Presenter(s):
[James]
[Achard]
[Bird]
[Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon
Presenter(s):
[Kaur]
[Eulen]
[Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
Wrapped Clothing on Disney’s Raya and the Last Dragon
Presenter(s):
[Kaur]
[Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
Adding Style, Folds, and Energy to the Costumes of Soul
Presenter(s):
[Kutt]
[Fong]
[Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Presenter(s):
[Lee]
[Lee]
[Bibliowicz]
[Goldstein]
[Mogk]
[Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
Swish: Neural Network Cloth Simulation on Madden NFL 21
Presenter(s):
[Lewin]
[Power]
[Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Presenter(s):
[Liu]
[Zhang]
[Zhang]
[Wei]
Entry No.: [08]
[SIGGRAPH 2021]
Time and Memory Efficient Displacement Map Extraction
Presenter(s):
[Melapudi]
[Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
Joji - 777 : Animated Multi-Character Paintings with a Single Performer
Presenter(s):
[Moosajee]
[Man]
[Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation
Presenter(s):
[Museth]
Entry No.: [27]
[SIGGRAPH 2021]
Fast Facial Animation from Video
Presenter(s):
[Navarro]
[Kneubuehler]
[Verhulsdonck]
[Bois]
[Welch]
[Verma]
[Sachs]
[Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
Stylizing Volumes with Neural Networks
Presenter(s):
[Navarro]
[Rice]
Entry No.: [26]
[SIGGRAPH 2021]
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon"
Presenter(s):
[Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
Stylizing Metals and More with the Glint Filter
Presenter(s):
[Offertaler]
[Camacho-Torres]
[Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”
Presenter(s):
[Ros]
[Chow]
[Geckler]
[Joseph]
[Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
Procedural Block-Based USD Workflows in Conduit
Presenter(s):
[Rydalch]
[Endo]
[Wu]
Entry No.: [37]
[SIGGRAPH 2021]
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Presenter(s):
[Safvati]
[Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
Freezing Fire – Automated Light-Passes for Stop-Motion VFX
Presenter(s):
[Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
Simulating Cloth Using Bilinear Elements
Presenter(s):
[Schweickart]
[Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
Simplified facial capture with head mounted cameras
Presenter(s):
[Serra]
[Moser]
[Mclean]
[Roble]
Entry No.: [11]
[SIGGRAPH 2021]
Area Light Sources in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Francesco]
[Nowakowski]
[Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
Transparency Rendering in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Ślega]
[Nowakowski]
[Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs
Presenter(s):
[Sin]
[Havaldar]
[Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
DreamWorks Art-Driven Shot Sculpting Toolset
Presenter(s):
[Somasundaram]
[Gebru]
[Sokoloski]
[Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
The Tech and Art of Cyberspaces in Cyberpunk 2077
Presenter(s):
[Świerad]
[Ankermann]
[Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
Unbiased VNDF Sampling for Backfacing Shading Normals
Presenter(s):
[Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings
Presenter(s):
[Vavilala]
[Meyer]
Entry No.: [05]
[SIGGRAPH 2021]
Sort By
Title
Presenter
![A fast sparse QR factorization for solving linear least squares problems in graphics](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
A fast sparse QR factorization for solving linear least squares problems in graphics Presenter(s): [Gnanasekaran] [Darve]
Entry No.: [13]
[SIGGRAPH 2021]
![A Pipeline Retrospective on USD & Conduit](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
A Pipeline Retrospective on USD & Conduit Presenter(s): [Hallac] [Hoff] [Rydalch] [Staeubli] [Bland] [Monschein] [McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
![Adding Style, Folds, and Energy to the Costumes of Soul](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Kutt_Costumes-of-Soul-01-150x150.jpg)
Adding Style, Folds, and Energy to the Costumes of Soul Presenter(s): [Kutt] [Fong] [Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
![Area Light Sources in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sikachev_Area-Light-Sources-in-Cyberpunk-2077-01-150x150.jpg)
Area Light Sources in Cyberpunk 2077 Presenter(s): [Sikachev] [Francesco] [Nowakowski] [Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
![Beeing - A nature inspired immersive VR journey designed to enhance public transportation](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Bucella_Beeing-01-150x150.jpg)
Beeing - A nature inspired immersive VR journey designed to enhance public transportation Presenter(s): [Bucella] [Helzle] [Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
![Colour-Managed LED Walls for Virtual Production](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-James_Colour-Managed-LED-Walls-for-Virtual-Production-01-150x150.jpg)
Colour-Managed LED Walls for Virtual Production Presenter(s): [James] [Achard] [Bird] [Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
![Cooking Southeast Asia-inspired Soup in Animated film](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Wang_Cooking-Southeast-Asia-inspired-Soup-in-Animated-film-01-150x150.jpg)
Cooking Southeast Asia-inspired Soup in Animated film Presenter(s): [Wang] [Mayeda] [Rice] [Wickes] [Huang]
Entry No.: [25]
[SIGGRAPH 2021]
![Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Kaur_Creating-Diversity-and-Variety-01-150x150.jpg)
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon Presenter(s): [Kaur] [Eulen] [Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
![DreamWorks Art-Driven Shot Sculpting Toolset](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Somasundaram_DreamWorks-Art-Driven-Shot-Sculpting-Toolset-01-150x150.jpg)
DreamWorks Art-Driven Shot Sculpting Toolset Presenter(s): [Somasundaram] [Gebru] [Sokoloski] [Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
![Fast Facial Animation from Video](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Navarro_Fast-Facial-Animation-from-Video-01-150x150.jpg)
Fast Facial Animation from Video Presenter(s): [Navarro] [Kneubuehler] [Verhulsdonck] [Bois] [Welch] [Verma] [Sachs] [Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
![FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Safvati_FLIP-Fluids-as-a-Bi-directional-Fuel-Source-01-150x150.jpg)
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation Presenter(s): [Safvati] [Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
![Fluid Fabrics in Trolls World Tour](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Avoujageli_Fluid-Fabrics-in-Trolls-World-Tour-01-150x150.jpg)
Fluid Fabrics in Trolls World Tour Presenter(s): [Avoujageli] [Gray]
Entry No.: [15]
[SIGGRAPH 2021]
![Freezing Fire – Automated Light-Passes for Stop-Motion VFX](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Scatena_Freezing-Fire-01-150x150.jpg)
Freezing Fire – Automated Light-Passes for Stop-Motion VFX Presenter(s): [Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
![Hair Grooming with Imageworks’ Fyber](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Hasenbring_Hair-Grooming-with-Imageworks-Fyber-01-150x150.jpg)
Hair Grooming with Imageworks’ Fyber Presenter(s): [Hasenbring] [Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
![Imagining the Great Before](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Chang_Imagining-the-Great-Before-01-150x150.jpg)
Imagining the Great Before Presenter(s): [Chang] [Roe] [Tai] [Torre] [Munier] [Cho]
Entry No.: [35]
[SIGGRAPH 2021]
![Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Dong_UsdShade-in-the-Pixar-Pipeline-01-150x150.jpg)
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku Presenter(s): [Dong] [He] [Cai] [Yamaguchi] [Kondo] [Nakagawa] [Ikuno] [Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
![Joji - 777 : Animated Multi-Character Paintings with a Single Performer](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Moosajee_Joji-777-01-150x150.jpg)
Joji - 777 : Animated Multi-Character Paintings with a Single Performer Presenter(s): [Moosajee] [Man] [Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
![Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Belcour_Lessons-Learned-and-Improvements-01-150x150.jpg)
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution Presenter(s): [Belcour] [Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
![Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Nghiem_Mathematical-Tricks-for-scalable-and-appealing-crowds-01-150x150.jpg)
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon" Presenter(s): [Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
![Modeling Asteroid (101955) Bennu as a Real-time Terrain](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
Modeling Asteroid (101955) Bennu as a Real-time Terrain Presenter(s): [Englert]
Entry No.: [02]
[SIGGRAPH 2021]
![NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Museth_NanoVDB-01-150x150.jpg)
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation Presenter(s): [Museth]
Entry No.: [27]
[SIGGRAPH 2021]
![NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Banterle_NoR-VDPNet-01-150x150.jpg)
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics Presenter(s): [Banterle] [Artusi] [Moreo] [Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
![Passing Multi-Channel Material Textures to a 3-Channel Loss](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Chambon_Passing-Multi-Channel-Material-Textures-01-150x150.jpg)
Passing Multi-Channel Material Textures to a 3-Channel Loss Presenter(s): [Chambon] [Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
![Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Liu_Persona-01-150x150.jpg)
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices Presenter(s): [Liu] [Zhang] [Zhang] [Wei]
Entry No.: [08]
[SIGGRAPH 2021]
![Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Hou_Photonic-Rendering-for-Hair-Cuticles-02-150x150.jpg)
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method Presenter(s): [Hou] [Cai] [Dong]
Entry No.: [52]
[SIGGRAPH 2021]
![Pixar’s OUT: Experimental Look Development in the SparkShorts program](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Cameron_Pixars-OUT-01-150x150.jpg)
Pixar’s OUT: Experimental Look Development in the SparkShorts program Presenter(s): [Cameron] [Thompson] [Yokoo] [Pienaar] [Silas]
Entry No.: [30]
[SIGGRAPH 2021]
![Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Ros_Populating-the-World-of-Kumandra-01-150x150.jpg)
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon” Presenter(s): [Ros] [Chow] [Geckler] [Joseph] [Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
![Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Gregory_Pose-weight-Interpolation-01-150x150.jpg)
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations Presenter(s): [Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
![Procedural Block-Based USD Workflows in Conduit](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Rydalch_Procedural-Block-Based-USD-Workflows-in-Conduit-01-150x150.jpg)
Procedural Block-Based USD Workflows in Conduit Presenter(s): [Rydalch] [Endo] [Wu]
Entry No.: [37]
[SIGGRAPH 2021]
![Real Time Interactive Deformer Rig Evaluations in Maya using GPUs](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sin_Real-Time-Interactive-Deformer-Rig-Evaluations-01-150x150.jpg)
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs Presenter(s): [Sin] [Havaldar] [Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
![Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Anderson_Reinventing-a-Character-Creation-Pipeline-01-150x150.jpg)
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data Presenter(s): [Anderson] [Haniszewski] [Hill] [Lima] [Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
![Shadows Optimizations in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
Shadows Optimizations in Cyberpunk 2077 Presenter(s): [Dybisz] [Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
![Simplified facial capture with head mounted cameras](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Serra_Simplified-facial-capture-with-head-mounted-cameras-01-150x150.jpg)
Simplified facial capture with head mounted cameras Presenter(s): [Serra] [Moser] [Mclean] [Roble]
Entry No.: [11]
[SIGGRAPH 2021]
![Simulating Cloth Using Bilinear Elements](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Schweickart_Simulating-Cloth-Using-Bilinear-Elements-01-150x150.jpg)
Simulating Cloth Using Bilinear Elements Presenter(s): [Schweickart] [Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
![Simulation and Visualization of Virus Transmission for Architectural Design Analysis](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Lee_Simulation-and-Visualization-of-Virus-Transmission-for-02-150x150.jpg)
Simulation and Visualization of Virus Transmission for Architectural Design Analysis Presenter(s): [Lee] [Lee] [Bibliowicz] [Goldstein] [Mogk] [Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
![Spatially Adaptive Volume Tools in Bifrost](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Bojsen-hansen_Spatially-Adaptive-Volume-Tools-in-Bifrost-01-150x150.jpg)
Spatially Adaptive Volume Tools in Bifrost Presenter(s): [Bojsen-Hansen] [Nielsen] [Stamatelos] [Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
![Stylizing Metals and More with the Glint Filter](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Offertaler_Stylizing-Metals-and-More-with-the-Glint-Filter-01-150x150.jpg)
Stylizing Metals and More with the Glint Filter Presenter(s): [Offertaler] [Camacho-Torres] [Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
![Stylizing Volumes with Neural Networks](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Navarro_Stylizing-Volumes-with-Neural-Networks-01-150x150.jpg)
Stylizing Volumes with Neural Networks Presenter(s): [Navarro] [Rice]
Entry No.: [26]
[SIGGRAPH 2021]
![Swish: Neural Network Cloth Simulation on Madden NFL 21](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Lewin_Swish-01-150x150.jpg)
Swish: Neural Network Cloth Simulation on Madden NFL 21 Presenter(s): [Lewin] [Power] [Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
![The Atmosphere of Raya and the Last Dragon](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Bryant_The-Atmosphere-of-Raya-and-the-Last-Dragon-01-150x150.jpg)
The Atmosphere of Raya and the Last Dragon Presenter(s): [Bryant] [DeYoung] [Huang] [Longson] [Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
![The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Heuvel_The-Right-Foot-in-the-Wrong-Place-01-150x150.jpg)
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx Presenter(s): [Heuvel] [Cunliffe] [Parker]
Entry No.: [63]
[SIGGRAPH 2021]
![The Tech and Art of Cyberspaces in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Swierad_The-Tech-and-Art-of-Cyberspaces-in-Cyberpunk-2077-01-150x150.jpg)
The Tech and Art of Cyberspaces in Cyberpunk 2077 Presenter(s): [Świerad] [Ankermann] [Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
![Time and Memory Efficient Displacement Map Extraction](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Melapudi_Time-and-Memory-Efficient-Displacement-Map-Extraction-01-150x150.jpg)
Time and Memory Efficient Displacement Map Extraction Presenter(s): [Melapudi] [Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
![Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Vavilala_Towards-Large-Scale-Super-Resolution-Datasets-01-150x150.jpg)
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings Presenter(s): [Vavilala] [Meyer]
Entry No.: [05]
[SIGGRAPH 2021]
![Transparency Rendering in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sikachev_Transparency-Rendering-in-Cyberpunk-2077-01-150x150.jpg)
Transparency Rendering in Cyberpunk 2077 Presenter(s): [Sikachev] [Ślega] [Nowakowski] [Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
![Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Huang_Unbiased-Emission-and-Scattering-Importance-Sampling-For-01-150x150.jpg)
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes Presenter(s): [Huang] [Kutz] [Li] [Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
![Unbiased VNDF Sampling for Backfacing Shading Normals](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Tokuyoshi_Unbiased-VNDF-Sampling-01-150x150.jpg)
Unbiased VNDF Sampling for Backfacing Shading Normals Presenter(s): [Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
![Underwater Procedural Vegetation on Pixar’s Luca](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Fecho_Underwater-Procedural-Vegetation-on-Pixars-Luca-01-150x150.jpg)
Underwater Procedural Vegetation on Pixar’s Luca Presenter(s): [Fecho] [Mitchell] [Williams]
Entry No.: [45]
[SIGGRAPH 2021]
![UsdShade in the Pixar Pipeline](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Hecht_UsdShade-in-the-Pixar-Pipeline-01-150x150.jpg)
UsdShade in the Pixar Pipeline Presenter(s): [Hecht] [McCoy] [Lavietes] [Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
![Wig: The Hair Story From Shrek 2 to The Croods: A New Age](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Boylan_Wig-01-150x150.jpg)
Wig: The Hair Story From Shrek 2 to The Croods: A New Age Presenter(s): [Boylan] [Davalath] [O’Neill] [Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
![Wrapped Clothing on Disney’s Raya and the Last Dragon](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Kaur_Wrapped-Clothing-on-Disneys-Raya-and-the-Last-Dragon-01-150x150.jpg)
Wrapped Clothing on Disney’s Raya and the Last Dragon Presenter(s): [Kaur] [Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
![Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Anderson_Reinventing-a-Character-Creation-Pipeline-01-150x150.jpg)
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data Presenter(s): [Anderson] [Haniszewski] [Hill] [Lima] [Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
![Fluid Fabrics in Trolls World Tour](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Avoujageli_Fluid-Fabrics-in-Trolls-World-Tour-01-150x150.jpg)
Fluid Fabrics in Trolls World Tour Presenter(s): [Avoujageli] [Gray]
Entry No.: [15]
[SIGGRAPH 2021]
![NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Banterle_NoR-VDPNet-01-150x150.jpg)
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics Presenter(s): [Banterle] [Artusi] [Moreo] [Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
![Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Belcour_Lessons-Learned-and-Improvements-01-150x150.jpg)
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution Presenter(s): [Belcour] [Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
![Spatially Adaptive Volume Tools in Bifrost](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Bojsen-hansen_Spatially-Adaptive-Volume-Tools-in-Bifrost-01-150x150.jpg)
Spatially Adaptive Volume Tools in Bifrost Presenter(s): [Bojsen-Hansen] [Nielsen] [Stamatelos] [Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
![Wig: The Hair Story From Shrek 2 to The Croods: A New Age](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Boylan_Wig-01-150x150.jpg)
Wig: The Hair Story From Shrek 2 to The Croods: A New Age Presenter(s): [Boylan] [Davalath] [O’Neill] [Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
![The Atmosphere of Raya and the Last Dragon](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Bryant_The-Atmosphere-of-Raya-and-the-Last-Dragon-01-150x150.jpg)
The Atmosphere of Raya and the Last Dragon Presenter(s): [Bryant] [DeYoung] [Huang] [Longson] [Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
![Beeing - A nature inspired immersive VR journey designed to enhance public transportation](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Bucella_Beeing-01-150x150.jpg)
Beeing - A nature inspired immersive VR journey designed to enhance public transportation Presenter(s): [Bucella] [Helzle] [Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
![Pixar’s OUT: Experimental Look Development in the SparkShorts program](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Cameron_Pixars-OUT-01-150x150.jpg)
Pixar’s OUT: Experimental Look Development in the SparkShorts program Presenter(s): [Cameron] [Thompson] [Yokoo] [Pienaar] [Silas]
Entry No.: [30]
[SIGGRAPH 2021]
![Passing Multi-Channel Material Textures to a 3-Channel Loss](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Chambon_Passing-Multi-Channel-Material-Textures-01-150x150.jpg)
Passing Multi-Channel Material Textures to a 3-Channel Loss Presenter(s): [Chambon] [Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
![Imagining the Great Before](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Chang_Imagining-the-Great-Before-01-150x150.jpg)
Imagining the Great Before Presenter(s): [Chang] [Roe] [Tai] [Torre] [Munier] [Cho]
Entry No.: [35]
[SIGGRAPH 2021]
![Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Dong_UsdShade-in-the-Pixar-Pipeline-01-150x150.jpg)
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku Presenter(s): [Dong] [He] [Cai] [Yamaguchi] [Kondo] [Nakagawa] [Ikuno] [Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
![Shadows Optimizations in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
Shadows Optimizations in Cyberpunk 2077 Presenter(s): [Dybisz] [Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
![Modeling Asteroid (101955) Bennu as a Real-time Terrain](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
Modeling Asteroid (101955) Bennu as a Real-time Terrain Presenter(s): [Englert]
Entry No.: [02]
[SIGGRAPH 2021]
![Underwater Procedural Vegetation on Pixar’s Luca](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Fecho_Underwater-Procedural-Vegetation-on-Pixars-Luca-01-150x150.jpg)
Underwater Procedural Vegetation on Pixar’s Luca Presenter(s): [Fecho] [Mitchell] [Williams]
Entry No.: [45]
[SIGGRAPH 2021]
![A fast sparse QR factorization for solving linear least squares problems in graphics](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
A fast sparse QR factorization for solving linear least squares problems in graphics Presenter(s): [Gnanasekaran] [Darve]
Entry No.: [13]
[SIGGRAPH 2021]
![Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Gregory_Pose-weight-Interpolation-01-150x150.jpg)
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations Presenter(s): [Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
![A Pipeline Retrospective on USD & Conduit](https://history.siggraph.org/wp-content/uploads/2022/05/SIGGRAPH2021_Image-Not-Available-150x150.jpg)
A Pipeline Retrospective on USD & Conduit Presenter(s): [Hallac] [Hoff] [Rydalch] [Staeubli] [Bland] [Monschein] [McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
![Hair Grooming with Imageworks’ Fyber](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Hasenbring_Hair-Grooming-with-Imageworks-Fyber-01-150x150.jpg)
Hair Grooming with Imageworks’ Fyber Presenter(s): [Hasenbring] [Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
![UsdShade in the Pixar Pipeline](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Hecht_UsdShade-in-the-Pixar-Pipeline-01-150x150.jpg)
UsdShade in the Pixar Pipeline Presenter(s): [Hecht] [McCoy] [Lavietes] [Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
![The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Heuvel_The-Right-Foot-in-the-Wrong-Place-01-150x150.jpg)
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx Presenter(s): [Heuvel] [Cunliffe] [Parker]
Entry No.: [63]
[SIGGRAPH 2021]
![Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Hou_Photonic-Rendering-for-Hair-Cuticles-02-150x150.jpg)
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method Presenter(s): [Hou] [Cai] [Dong]
Entry No.: [52]
[SIGGRAPH 2021]
![Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Huang_Unbiased-Emission-and-Scattering-Importance-Sampling-For-01-150x150.jpg)
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes Presenter(s): [Huang] [Kutz] [Li] [Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
![Colour-Managed LED Walls for Virtual Production](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-James_Colour-Managed-LED-Walls-for-Virtual-Production-01-150x150.jpg)
Colour-Managed LED Walls for Virtual Production Presenter(s): [James] [Achard] [Bird] [Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
![Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Kaur_Creating-Diversity-and-Variety-01-150x150.jpg)
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon Presenter(s): [Kaur] [Eulen] [Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
![Wrapped Clothing on Disney’s Raya and the Last Dragon](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Kaur_Wrapped-Clothing-on-Disneys-Raya-and-the-Last-Dragon-01-150x150.jpg)
Wrapped Clothing on Disney’s Raya and the Last Dragon Presenter(s): [Kaur] [Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
![Adding Style, Folds, and Energy to the Costumes of Soul](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Kutt_Costumes-of-Soul-01-150x150.jpg)
Adding Style, Folds, and Energy to the Costumes of Soul Presenter(s): [Kutt] [Fong] [Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
![Simulation and Visualization of Virus Transmission for Architectural Design Analysis](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Lee_Simulation-and-Visualization-of-Virus-Transmission-for-02-150x150.jpg)
Simulation and Visualization of Virus Transmission for Architectural Design Analysis Presenter(s): [Lee] [Lee] [Bibliowicz] [Goldstein] [Mogk] [Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
![Swish: Neural Network Cloth Simulation on Madden NFL 21](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Lewin_Swish-01-150x150.jpg)
Swish: Neural Network Cloth Simulation on Madden NFL 21 Presenter(s): [Lewin] [Power] [Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
![Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Liu_Persona-01-150x150.jpg)
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices Presenter(s): [Liu] [Zhang] [Zhang] [Wei]
Entry No.: [08]
[SIGGRAPH 2021]
![Time and Memory Efficient Displacement Map Extraction](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Melapudi_Time-and-Memory-Efficient-Displacement-Map-Extraction-01-150x150.jpg)
Time and Memory Efficient Displacement Map Extraction Presenter(s): [Melapudi] [Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
![Joji - 777 : Animated Multi-Character Paintings with a Single Performer](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Moosajee_Joji-777-01-150x150.jpg)
Joji - 777 : Animated Multi-Character Paintings with a Single Performer Presenter(s): [Moosajee] [Man] [Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
![NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Museth_NanoVDB-01-150x150.jpg)
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation Presenter(s): [Museth]
Entry No.: [27]
[SIGGRAPH 2021]
![Fast Facial Animation from Video](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Navarro_Fast-Facial-Animation-from-Video-01-150x150.jpg)
Fast Facial Animation from Video Presenter(s): [Navarro] [Kneubuehler] [Verhulsdonck] [Bois] [Welch] [Verma] [Sachs] [Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
![Stylizing Volumes with Neural Networks](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Navarro_Stylizing-Volumes-with-Neural-Networks-01-150x150.jpg)
Stylizing Volumes with Neural Networks Presenter(s): [Navarro] [Rice]
Entry No.: [26]
[SIGGRAPH 2021]
![Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Nghiem_Mathematical-Tricks-for-scalable-and-appealing-crowds-01-150x150.jpg)
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon" Presenter(s): [Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
![Stylizing Metals and More with the Glint Filter](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Offertaler_Stylizing-Metals-and-More-with-the-Glint-Filter-01-150x150.jpg)
Stylizing Metals and More with the Glint Filter Presenter(s): [Offertaler] [Camacho-Torres] [Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
![Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Ros_Populating-the-World-of-Kumandra-01-150x150.jpg)
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon” Presenter(s): [Ros] [Chow] [Geckler] [Joseph] [Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
![Procedural Block-Based USD Workflows in Conduit](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Rydalch_Procedural-Block-Based-USD-Workflows-in-Conduit-01-150x150.jpg)
Procedural Block-Based USD Workflows in Conduit Presenter(s): [Rydalch] [Endo] [Wu]
Entry No.: [37]
[SIGGRAPH 2021]
![FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Safvati_FLIP-Fluids-as-a-Bi-directional-Fuel-Source-01-150x150.jpg)
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation Presenter(s): [Safvati] [Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
![Freezing Fire – Automated Light-Passes for Stop-Motion VFX](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Scatena_Freezing-Fire-01-150x150.jpg)
Freezing Fire – Automated Light-Passes for Stop-Motion VFX Presenter(s): [Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
![Simulating Cloth Using Bilinear Elements](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Schweickart_Simulating-Cloth-Using-Bilinear-Elements-01-150x150.jpg)
Simulating Cloth Using Bilinear Elements Presenter(s): [Schweickart] [Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
![Simplified facial capture with head mounted cameras](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Serra_Simplified-facial-capture-with-head-mounted-cameras-01-150x150.jpg)
Simplified facial capture with head mounted cameras Presenter(s): [Serra] [Moser] [Mclean] [Roble]
Entry No.: [11]
[SIGGRAPH 2021]
![Area Light Sources in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sikachev_Area-Light-Sources-in-Cyberpunk-2077-01-150x150.jpg)
Area Light Sources in Cyberpunk 2077 Presenter(s): [Sikachev] [Francesco] [Nowakowski] [Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
![Transparency Rendering in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sikachev_Transparency-Rendering-in-Cyberpunk-2077-01-150x150.jpg)
Transparency Rendering in Cyberpunk 2077 Presenter(s): [Sikachev] [Ślega] [Nowakowski] [Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
![Real Time Interactive Deformer Rig Evaluations in Maya using GPUs](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sin_Real-Time-Interactive-Deformer-Rig-Evaluations-01-150x150.jpg)
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs Presenter(s): [Sin] [Havaldar] [Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
![DreamWorks Art-Driven Shot Sculpting Toolset](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Somasundaram_DreamWorks-Art-Driven-Shot-Sculpting-Toolset-01-150x150.jpg)
DreamWorks Art-Driven Shot Sculpting Toolset Presenter(s): [Somasundaram] [Gebru] [Sokoloski] [Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
![The Tech and Art of Cyberspaces in Cyberpunk 2077](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Swierad_The-Tech-and-Art-of-Cyberspaces-in-Cyberpunk-2077-01-150x150.jpg)
The Tech and Art of Cyberspaces in Cyberpunk 2077 Presenter(s): [Świerad] [Ankermann] [Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
![Unbiased VNDF Sampling for Backfacing Shading Normals](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Tokuyoshi_Unbiased-VNDF-Sampling-01-150x150.jpg)
Unbiased VNDF Sampling for Backfacing Shading Normals Presenter(s): [Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
![Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Vavilala_Towards-Large-Scale-Super-Resolution-Datasets-01-150x150.jpg)
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings Presenter(s): [Vavilala] [Meyer]
Entry No.: [05]
[SIGGRAPH 2021]